
CobblePath Games
Play out a Coffee Shop AU with your characters from other ttrpgs in:
Their Snikittyness the Goblin ruler has a mighty need and it's up to you (and a couple of friends) to see that it is met!
What if the world was really against you? What if you couldn't escape? Struggle against the stress and pressure of the world - of your own guilt - bearing down upon you. There are no heroes here.
Our official Sci-Fi supplement for Locus
Below are the stories available for our Horror rpg Locus
CobblePath Games is a small company which makes games - so far, this is expressly role playing games, but we have ideas on the backburner for board games and more. We design our games with thematic goals in mind and build them from the ground up to offer a comprehensive and cohesive gaming experience.
Steph Bateman
Steph is the lead writer for CobblePath Games. She has an academic background in theatre, music and horror, and a passion for language studies. She also has a pet lizard that she is rather fond of.
Ferne Milton
Ferne is
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If you wish to contact us you can send us an email to:
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LOCUS
A tabletop role playing system of personal horror
Our first published creation, Locus is a bespoke, mystery/horror roleplay game with a unique mechanics crafted entirely around horror. One of the core goals of this system was to personalise the monsters for the player characters, making it more meaningful to them and less existential or abstract. It plays with themes of guilt and regret, with all player characters requiring one or more Haunt - an event in their past which plagues them and drives the journey through a harsh landscape. The title, taken from the latin genius loci, is itself a clue to the mystery element of the game - why exactly is the world so hostile?

CRAFTED FOR HORROR
Locus has been designed from the ground up with its thematic goals in mind. One of the keystones of this development process is the dice based resolution mechanic. All rolls use 3d6, where the threshold of success is decided by the character's attributes, but the result used is decided by the difficulty of the action. This aims to create a wide spectrum of outcomes which is heavily affected by the characters the players have made. The probabilities in play help engender an atmosphere of uncertainty and tension, while maintaining the integrity of characters' mechanical identity.
Resources
LOCUS
Core Game
Sticks and Stones
No Glimmer Through the Night
OTHER
Coffee & Chaos
Press Kits